![]() ![]() It’s also exciting that as virtual reality becomes more widely adopted, we’ll have hardware that can support its demanding performance and resolution requirements. This is the first time we’ve had a major hardware upgrade during a platform cycle that adds a lot more potential but doesn’t split the player base, since all PS4’s are compatible with each other. ![]() Looking to the future, it’s exciting to know that we can develop on such powerful hardware that allows us to unlock our true artistic and creative vision, and not have to compromise. Whether you have a 4K or 1080p TV, Killing Floor 2 is going to look amazing on a PS4 Pro.Īt Tripwire we love being at the forefront of emerging technology and strive for our games to be as visually stunning as possible. Killing Floor 2 runs at an increased frame rate when using a PS4 Pro on a 1080p display. When playing on a 1080p TV, Killing Floor 2 is effectively super sampled, resulting in much higher quality and smoother anti-aliasing.Īll of this is achieved without compromising on performance. When these dynamic shadows are used they will be crisper and higher resolution on PS4 Pro then the standard PS4. Killing Floor 2’s custom deferred renderer uses a number of shadowing techniques including dynamic shadows. In addition to the ultra textures, the extra memory allowed us to increase our dynamic shadow resolution. These high-res textures will be used whether the player is playing on a 4K TV or a standard 1080p display. The ultra textures add extra surface detail to everything in the game including first-person weapons, arms, zeds, and the levels themselves. The extra memory on PS4 Pro allows us to activate our ultra textures that have higher resolution over the standard PS4. Open Guide Top Guide Sections Killing Floor 2 Bosses Classes Cheats and Codes Images & Screenshots 51 Images Review scoring Summary Killing Floor 2 is the sequel to Tripwire's gory. Killing Floor 2’s over-the-top gore system has never looked better with persistent blood reflecting the world and characters in high resolution. Enemies (Zeds) in the world seen at medium to long distances have many more pixels defining them, making it just a bit easier to get that head shot. Environment details such as foliage and distant level meshes have a new level of definition. ![]()
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